Tuesday, January 28, 2014

Day #12 - A Skype call and Mob Rules!

Day #12 - Meeting the Maker of Fleet and Playing Werewolf
Games Played: Werewolf

Well we are onto some of the final couple of days for this class! And for today we had the pleasure of getting a Skype call with one of the creators of "Fleet"

While I did enjoy our conversation with this guy, he seemed to say a lot of similar things to the other game design we already talked with. "It's not something you do for the money." "Games go through many phases and revisions."etc etc. He did field some questions as well, which at this point in the class I think people were a lot better prepared to ask them.

After that, we took a 5 minute break and got ready for "werewolf." For those who don't know, Werewolf is a lot like Mafia, just with a few added roles. A fortune teller who can (once per game) can help or hurt people, a torturer who gets the mob rallied up to kill 2 people every round, as well as some others. I enjoyed playing the game, brought me back to old youth group games or going to camp as a kid. What I didn't care for was that it seemed to feel like the old witch trials.
"Tom's A Werewolf! Look at him? How can he not be a werewolf!!."
"Tom's defense: "I'm not a werewolf!"
Town's People: "DIE WEREWOLF"
Card is revealed, Tom's not a werewolf......
Town's People: "Oh well, lets just keep accusing people of being a werewolf, there is always next round"

While I'm exagerating a bit, that was how most of the game went for sometime. Not that there is a really good way to play the game, but there is definatly more strategy than just "HE"S A WEREWOLF, I"M LIKE 5% SURE HE'S A WEREWOLF." So that got on my nerves pretty quick.

Anywho, Next time will be my final day post! (Since class was canceled on monday) GET PSYCHED!!!!
~Brandon

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